package ;

import grouuu.Game;
import openfl.display.FPS;
import openfl.display.Sprite;

/**
 * Haxe 3.1.3
 * Open 2.1.2
 * Lime 2.0.0 alpha 4
 * @author Grouuu
 */

class Main extends Sprite
{
	private var world:Game;
	
	public function new()
	{
		super();
		
		init();
	}
	
	private function init():Void
	{
		world = new Game(this);
		
		var fps:FPS = new FPS();
		
		addChild(fps);
	}
}